
The Invader uses resources gained to perform each Action provided by a set of Action cards. Players take actions alternately in each Turn: after every Invader Action, the Defender has a chance to take Actions.Įach Invader Action represents a stage of preparation for the Assault. If by the end of the 7th Turn the Stronghold remains unconquered, the Defender wins.
If the Invader manages to break the defenses on at least one Wall section, the Invader has breached the Stronghold, the game ends immediately, the Invader wins. Each Turn consists of a series of actions by both players and at the end of the turn, there is an Assault.
2 Heroes tokens and 3 Heroic Order tiles. 41 Defender units (17 Marksmen, 20 Soldiers, 4 Veterans). 3 blood stones, 3 demon, 3 gale, 3 possesion, 3 specters tiles.
3 quartermaster, 3 saboteur, 3 trench master tiles. 3 banner, 3 bridge, 3 ladders, 3 poison, 3 sap tiles. 3 ballista, 3 catapult, 2 trebuchet tiles. 36 Invader Machine cards (10 Hit, 26 Miss). 200 Invader units (60 Goblins, 100 Orcs, 40 Trolls). 1 Marksmen Blessing, 1 Unearthly Glare, 3 Ladders. Defender Machines tokens (3 Cannon, 3 Pole, 3 Bay Window),. 9 Traps tokens (3 Goblin, 3 Troll, 3 Siege Tower),. 9 Cauldron markers (3 each against Goblins, Orcs and Trolls).